However, it seems that Beamdog are launching new content on Steam and not its own platform. Personally, I use Beamdog’s client to download content. It also means that NWN would be started directly instead of needing to use Steam to launch the game. This means that NIT can be used to specify different User Folders for each defined Profile. My thoughts are for NIT to copy Workshop content to NIT’s mod store and allow users to install or uninstall the Workshop Mods. Does this mean that Steam only adds workshop content at run time and removes it when NWN is closed or does it add a third source of files (ie the Workshop folder)?ĭoes anyone have any additional information that could help in my endeavour? Steam does not seem to copy workshop content to its own folders or the User folder (Documents\Neverwinter Nights). : ODPUF is trying to unpack the mod into folder: /home/user/.local/share/Steam/steamapps/workshop/content/322330/362175979/609478105747897135_legacy.I am considering providing an option for the NWN Installer Tool (NIT) to manage Steam’s Workshop Content, but need to understand more about how it works. : Could not open directory 2 (/home/user/.local/share/Steam/steamapps/common/Don't Starve Together/data) I have try to unsubscribe/subscribe, remove directory common/Don't Starve Together/mods/ and cached_mods/. I have the same kind of issue, some mods started disappearing when I open a local save game.
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